Monsters:
[2] - Judgment Dragon
[3] - Celestia, Lightsworn Angel
[3] - Wulf, Lightsworn Beast
[3] - Lyla, Lightsworn Sorcerer
[2] - Ryko, Lightsworn Hunter
[1] - Lumina, Lightsworn Summoner
[1] - Arukus, Lightsworn Druis
[1] - Ehren, Lightsworn Monk
[1] - Jain, Lightsworn Paladin
[1] - Garoth, Lightsworn Warrior
[2] - Honest
[1] - Card Trooper
[1] - Gorz
[1] - Plaguespreader
[1] - Necro Gardna
Spells:
[3] - Solar Recharge
[1] - Charge of the Light Brigade
[2] - Gold Sarcophagus
[2] - Mystical Space Typhoon
[1] - Cold Wave
[1] - Giant Trunade
[1] - Foolish Burial
[1] - Monster Reborn
[1] - Dark Hole
Traps:
[1] - Solemn Judgment
[2] - Threatening Roar
[2] - Beckoning Light
So yeah, that's the deck. Seems simple enough, right? Basically, I wanted to focus purely on Lightsworn, and NOT a twilight version of the deck. I feel that this build is a lot more consistent and lets you pull off your combos more often.
For the mechanics of the deck, I'll break down a few of the cards I play and why I more multiple copies of certain cards.
3 Celestia & 3 Wulf
The point of this is simple; the ratio keeps things consistent and gives me more win conditions. This is pure Lightsworn, so I have more chances to tribute a monster for Celestia this way. JD is not always going to be my win condition and--in some cases--I never get my JD's. Because of that, I can win by swarming with Wulf and constantly ridding the field of threats via Celestia.
3x Ryko & Card Trooper
I tested this deck for a while and came to the conclusion that I need to be able to mill more often while creating advantage at the same time. Since every other Lightsworn monter other than Celestia mill at the end phase, I'm not always guaranteed to mill. With Ryko, I can mill 3 while blowing up a threat on the field at the same time which has become more and more important for me. Card Trooper is a 1900 beater who mills 3, gets under Bottomless, and gives me a +1 when he's destroyed. Self explanatory.
Mystical Space Typhoon
I struggled with the importance of this card for a long time, and realize now that it's extremely important. This card doesn't serve purpose in a lot of other decks because getting rid of an opponents s/t blindly is bad. However, Lightsworn can get rid of back row almost every turn, via Lyla, Celestia, Ryko, Cold Wave, Trunade, etc. Because of that, MST is good because my opponent will usually only have 1 or 2 back rows anyways after all of my shenanigans.
Threatening Roar
I chose to play this over Mirror Force and TT. While Mirror Force and TT can generate a lot of advantage, I care more about my apparent combos. Mirror Force and TT aren't chainable and I need to ensure that my monster will survive an extra turn so I can Celestia. Plus, it's my only defense against Sabers. That's pretty much why I run this card.
So yeah guys, that's it. I hope this helped you understand why I feel this is the best current version of Lightsworn. OH! Contest Results will be up tomorrow, so make sure to stay tuned =]
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