Once per turn, you can Special Summon 1 Level4 or lower monster from your hand. You cannot conduct your Battle Phase the turn you activatethis effect. Once per turn, you can destroy aField Spell Card. If you do, gain 1000 Life Points, and you can add 1 Field Spell Card from yourDeck to your hand.
Tuesday, November 23, 2010
YCS Atlanta - Brief Review
Once per turn, you can Special Summon 1 Level4 or lower monster from your hand. You cannot conduct your Battle Phase the turn you activatethis effect. Once per turn, you can destroy aField Spell Card. If you do, gain 1000 Life Points, and you can add 1 Field Spell Card from yourDeck to your hand.
Thursday, November 18, 2010
Contest Winners!
Monday, November 15, 2010
A Look Into the Past - Lightsworn Deck Profile
Friday, November 5, 2010
Contest Time!
Wednesday, November 3, 2010
Deck Boxes for Sale!


Wednesday, October 27, 2010
Blackwing Tutorial (Various Match-ups)
I apologize for how uneven this looks, but I'll start explaining.
Icarus Attack: We all know this card is good, but I commonly see players make the same mistake with this card. If possible, you never want to play this card as a "one-for-one." Usually, Monsters are important in Blackwings, and unless you're blowing up 2 back row because you have a big explosive play next turn, try not to play this card as a one-for-one; try and play it as a chain if possible. When you're opponent tries to bottomless, mirror force, etc., then play it.
Delta Crow: I like this card. Nobody plays Starlight Road anymore, so this card serves a high purpose. There's nothing better than your opponent setting 4 back-row then you Delta Crow at the end phase. Plays like that make me happy. Anyways, play this card, it's a Heavy Storm.
Black Whirlwind: Every time I draw this card, I remember how broken it was to play 3 of these. It's important to play Dualities in this deck so you can get to this card faster. Not a lot of people play MST anymore because they don't like going blind. Because of that, this card will usually survive more than 1 turn and give you a lot of pluses.
Blackwing Shura: Almost every deck has a few floaters in it; Lightsworn, X-Sabers, Zombies, Absolute Zero, etc, and because of that, Shura wrecks. Plus, almost no monster can get over 3,200 (Shura + Kalut). This card usually searches a Vayu for me and sets up for Icarus Attack plays. But it's versatile in the sense that you can search for Gale, Vayu, or Kalut--which in a lot of cases helps me synchro for 6's and 8's.
Dark Armed Dragon: This is probably one of the most underrated cards this format. Wow, I never thought I'd say that DaD is underrated. I think that this card is way too good and any deck that can run him, should. It's a win condition and an extra pain in the ass for my opponent to deal with.
I have the deck list on my channel, but I figure I'd post it here too so you guys can get a visual of it. I don't plan on talking anymore after this--because frankly--I'm really tired, lol. Anyways, I hope you guys enjoyed reading, and here's the deck:
Monsters: 19
3x Blackwing - Sirroco
3x Blackwing - Shura
3x Blackwing - Bora
3x Blackwing - Kalut
3x Blackwing - Blizzard
1x Blackwing - Gale
1x Blackwing - Vayu
1x D.D. Crow
1x Dark Armed Dragon
Spells: 9
3x Book of Moon
2x Pot of Duality
1x Allure of Darkness
1x Black Whirlwind
1x Dark Hole
1x Monster Reborn
Traps: 12
3x Icarus Attack
2x Delta Crow - Anti Reverse
2x Bottomless Trap Hole
2x Solemn Warning
1x Torrential Tribute
1x Royal Oppression
1x Solemn Judgement
Tuesday, September 28, 2010
Card count, advantage, and running conflicting cards.
What REALLY happened at YCS San Jose
Angel Flores (1st – Gemini)
Monsters: 16
1 Elemental Hero Stratos
3 Elemental Hero Neos Alius
2 Honest
2 Effect Veiler
1 Gorz the Emissary of Darkness
2 Doomcaliber Knight
2 Thunder King Rai-Oh
2 Cyber Dragon
1 Banisher of the Radiance
Spells: 15
1 Mystical Space Typhoon
1 Nobleman of Crossout
1 Allure of Darkness
2 Book of Moon
1 Nobleman of Extermination
1 Reinforcement of the Army
1 Monster Reborn
1 E – Emergency Call
3 Pot of Duality
3 Gemini Spark
Traps: 10
3 Solemn Warning
2 Bottomless Trap Hole
2 Dimensional Prison
2 Hero Blast
1 Torrential Tribute
Side Deck: 15
1 Solemn Judgment
1 Royal Oppression
1 Mind Crush
2 Starlight Road
2 Gottoms’ Emergency Call
1 Super Polymerization
2 System Down
1 Nobleman of Crossout
2 Fossil Dyna Pachycephalo
2 Consecrated Light
Extra Deck: 15
2 Chimeratech Fortress Dragon
1 Dragon Knight Draco-Equiste
1 Elemental Hero Gaia
1 Elemental Hero Absolute Zero
1 Cyber Twin Dragon
1 Black Rose Dragon
1 Flamvell Uruquizas
1 Brionac, Dragon of the Ice Barrier
1 Ally of Justice Catastor
1 Goyo Guardian
1 Magical Android
1 Mist Wurm
2 Stardust Dragon
Tuesday, September 14, 2010
YCS San Jose Decklist - Chaos Return
Saturday, September 11, 2010
Tech choices for the format (After reviewing YCS Toronto)


Wednesday, August 11, 2010
Pokemon card wants!
Treecko EX Ruby and Sapphire 75 / 109
Grovyle EX Ruby and Sapphire 31 / 109
Sceptile EX Ruby and Sapphire 11 / 109
Torchic EX Ruby and Sapphire 73 / 109
Combusken EX Ruby and Sapphire 27 / 109
Blaziken EX Ruby and Sapphire 3 / 109
Mudkip EX Ruby and Sapphire 59 / 109
Marshtomp EX Ruby and Sapphire 40 / 109
Swampert EX Ruby and Sapphire 13 / 109
Poochyena EX Ruby and Sapphire 63 / 109
Mightyena EX Ruby and Sapphire 10 / 109
Zigzagoon EX Ruby and Sapphire 79 / 109
Linoone EX Ruby and Sapphire 38 / 109
Wurmple EX Ruby and Sapphire 78 / 109
Silcoon EX Ruby and Sapphire 43 / 109
Beautifly EX Ruby and Sapphire 2 / 109
Cascoon EX Ruby and Sapphire 26 / 109
Lotad EX Sandstorm 66 / 100
Lombre EX Sandstorm 45 / 100
Ludicolo EX Sandstorm 7 / 100
Seedot EX Sandstorm 76 / 100
Nuzleaf EX Sandstorm 48 / 100
Shiftry EX Sandstorm 12 / 100
Taillow EX Ruby and Sapphire 72 / 109
Swellow EX Ruby and Sapphire 46 / 109
Wingull EX Ruby and Sapphire 77 / 109
Pelipper EX Ruby and Sapphire 19 / 109
Ralts EX Ruby and Sapphire 66 / 109
Kirlia EX Ruby and Sapphire 34 / 109
Surskit EX Hidden Legends 76 / 101
Masquerain EX Hidden Legends 20 / 101
Shroomish EX Ruby and Sapphire 69 / 109
Breloom EX Ruby and Sapphire 16 / 109
Slakoth EX Ruby and Sapphire 45 / 109
Vigoroth EX Ruby and Sapphire 47 / 109
Slaking EX Ruby and Sapphire 12 / 109
Nincada EX Dragon 66 / 97
Ninjask EX Dragon 18 / 97
Shedinja EX Dragon 11 / 97
Whismur EX Hidden Legends 82 / 101
Loudred EX Hidden Legends 39 / 101
Exploud EX Hidden Legends 6 / 101
Makuhita EX Ruby and Sapphire 56 / 109
Hariyama EX Ruby and Sapphire 8 / 109
Azurill EX Sandstorm 31 / 100
Nosepass EX Ruby and Sapphire 18 / 109
Skitty EX Ruby and Sapphire 44 / 109
Delcatty EX Ruby and Sapphire 5 / 109
Sableye EX Sandstorm 10 / 100
Mawile EX Sandstorm 9 / 100
Aron EX Ruby and Sapphire 25 / 109
Lairon EX Ruby and Sapphire 36 / 109
Aggron EX Ruby and Sapphire 1 / 109
Meditite EX Dragon 37 / 97
Medicham EX Hidden Legends 10 / 101
Electrike EX Ruby and Sapphire 30 / 109
Manectric EX Ruby and Sapphire 9 / 109
Plusle EX Dragon 8 / 97
Minun EX Dragon 7 / 97
Volbeat EX Sandstorm 53 / 100
Illumise EX Sandstorm 38 / 100
Roselia EX Dragon 9 / 97
Gulpin EX Hidden Legends 62 / 101
Swalot EX Hidden Legends 50 / 101
Carvanha EX Ruby and Sapphire 51 / 109
Sharpedo EX Ruby and Sapphire 22 / 109
Wailmer EX Ruby and Sapphire 48 / 109
Wailord EX Ruby and Sapphire 14 / 109
Numel EX Ruby and Sapphire 61 / 109
Camerupt EX Ruby and Sapphire 4 / 109
Torkoal EX Dragon 12 / 97
Spoink EX Dragon 73 / 97
Grumpig EX Dragon 6 / 97
Spinda EX Hidden Legends 48 / 101
Trapinch EX Sandstorm 82 / 100
Vibrava EX Dragon 22 / 97
Flygon EX Dragon 4 / 97
Cacnea EX Sandstorm 57 / 100
Cacturne EX Sandstorm 2 / 100
Swablu EX Dragon 75 / 97
Altaria EX Dragon 2 / 97
Solrock EX Sandstorm 13 / 100
Barboach EX Dragon 51 / 97
Whiscash EX Dragon 48 / 97
Corphish EX Dragon 52 / 97
Baltoy EX Sandstorm 32 / 100
Claydol EX Hidden Legends 2 / 101
Lileep EX Sandstorm 42 / 100
Cradily EX Sandstorm 3 / 100
Anorith EX Sandstorm 27 / 100
Feebas EX Hidden Legends 61 / 101
Milotic EX Hidden Legends 12 / 101
Castform EX Hidden Legends 30 / 101
Kecleon EX Sandstorm 18 / 100
Shuppet EX Dragon 43 / 97
Banette EX Hidden Legends 1 / 101
Duskull EX Sandstorm 61 / 100
Dusclops EX Sandstorm 4 / 100
Tropius EX Hidden Legends 27 / 101
Chimecho EX Hidden Legends 17 / 101
Absol EX Dragon 1 / 97
Wynaut EX Sandstorm 54 / 100
Snorunt EX Dragon 44 / 97
Glalie EX Hidden Legends 34 / 101
Spheal EX Hidden Legends 74 / 101
Sealeo EX Hidden Legends 47 / 101
Walrein EX Hidden Legends 15 / 101
Clamperl EX Hidden Legends 58 / 101
Huntail EX Hidden Legends 19 / 101
Gorebyss EX Hidden Legends 18 / 101
Relicanth EX Hidden Legends 24 / 101
Luvdisc EX Hidden Legends 40 / 101
Bagon EX Dragon 23 / 97
Shelgon EX Dragon 20 / 97
Salamence EX Dragon 10 / 97
Beldum EX Hidden Legends 28 / 101
Metang EX Hidden Legends 21 / 101
Metagross EX Hidden Legends 11 / 101
Regirock ex EX Hidden Legends 98 / 101
Regice ex EX Hidden Legends 97 / 101
Registeel ex EX Hidden Legends 99 / 101
Latias ex EX Dragon 93 / 97
Latios ex EX Dragon 94 / 97
Kyogre ex EX Hidden Legends 94 / 101
Groudon ex EX Hidden Legends 93 / 101
Rayquaza ex EX Dragon 97 / 97
Jirachi EX Team Magma VS Team Aqua 97 / 95
Kricketune Mysterious Treasures 27 / 123
Luxray Diamond and Pearl 7 / 130
Burmy Plant Cloak Secret Wonders 78 / 132
Wormadam Plant Cloak Secret Wonders 41 / 132
Mothim Secret Wonders 33 / 132
Vespiquen Diamond and Pearl 39 / 130
Pachirisu Diamond and Pearl 35 / 130
Shellos East Sea Secret Wonders 106 / 132
Gastrodon East Sea Secret Wonders 8 / 132
Ambipom Mysterious Treasures 3 / 123
Honchkrow Mysterious Treasures 10 / 123
Glameow Diamond and Pearl 83 / 130
Purugly Diamond and Pearl 36 / 130
Bronzong Mysterious Treasures 6 / 123
Spiritomb Legends Awakened 16 / 146
Garchomp Mysterious Treasures 9 / 123
Munchlax Diamond and Pearl 33 / 130
Lucario Diamond and Pearl 6 / 130
Toxicroak Mysterious Treasures 36 / 123
Magnezone Diamond and Pearl 8 / 130
Lickilicky Secret Wonders 12 / 132
Tangrowth Great Encounters 10 / 106
Togekiss Great Encounters 11 / 106
Yanmega Legends Awakened 17 / 146
Leafeon Majestic Dawn 7 / 100
Glaceon Majestic Dawn 5 / 100
Gliscor Legends Awakened 5 / 146
Mamoswine Legends Awakened 9 / 146
Porygon-Z Great Encounters 6 / 106
Gallade Secret Wonders 6 / 132
Probopass Legends Awakened 13 / 146
Dusknoir Diamond and Pearl 2 / 130
Froslass Legends Awakened 3 / 146
Rotom Great Encounters 7 / 106
Uxie Mysterious Treasures 18 / 123
Heatran Legends Awakened 6 / 146
Regigigas Legends Awakened 15 / 146
Giratina Legends Awakened 4 / 146
Cresselia Great Encounters 2 / 106
Phione Majestic Dawn 12 / 100
Darkrai Great Encounters 3 / 106
Shaymin Platinum 14 / 127
Shaymin Platinum 15 / 127
Arceus Arceus AR5
Sunday, July 11, 2010
Lightsworn may have a little 'light' left in them
Thank you, now on to the blog =]
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Okay, so as a former Lightsworn player, I know how badly the deck was hurt by the ban list. The deck was not only ruined by the removal of 1 or 2 cards, but 5.
- Lumina - Limited to 1
- Charge of the Light Brigade - Limited to 1
- Honest - Limited to 2
- Necro Gardna - Limited to 1
- Tragoedia - Limited to 1
When an average deck gets hit by the ban list, 2 cards usually fall victim; never 5. As mad as everyone was about Charge and Lumina getting limited to 1, I was more concerned about the other cards being limited. Obviously, Charge & Lumina were the soul of the deck. However, the deck is extremely playable with those cards at 1. In my opinion, the real damage was done when Necro Gardna, Honest, and Tragoedia were limited.
Lightsworn was a very good deck because it had the ability to run only 2 trap cards--both being Beckoning of Light--and a lot of monster support. A Lightsworn player would not have to waste space on cards like Mirror Force, TT, Bottomless, etc., because it already had more than enough protection. Necro Gardna allowed a Lightsworn player to feel comfortable and think strategically. Honest was a great card to be used offensively and defensively. Although it was only dropped to 2, that extra Honest made a huge difference. The ability to keep Lumina alive was a huge part of the deck. I understand limiting Lumina to 1, but restricting Honest and Necro Gardna were a finishing blow. Lastly, we have Tragoedia. I always ran 3 in my build, but the majority of players ran 1 or 2. I never really counted Tragoedia as a monster because I used it for defense 90% of the time. I would drop him as early as possibly and use him to synch, control, and run over my opponent's threats. Limiting him was a heavy hit to the deck.
However, not all hope is lost. With the ban list the way it is, certain cards should be considered for your Lightsworn build;



Card Trooper is important because it is a resourceful draw and mill engine. It can get 3 cards in your graveyard fast and give you a quick +1, which is something Lightsworn builds need. Magical Merchant can mill through a good portion of your deck, then give you a spell/trap you need. It helps your JD count as well. Pot of Avarice has always been a good Lightsworn tech, but it's never been better. With Charge at 1, Lightsworn players need ways to recycle their Luminas and Honests. Lastly, dimensional prison is just another basic form of defense for the deck. Since we are missing are common forms of defense, Dprison has the ability to efficiently run over any problematic card.
Anyways, that's my short blog. I wanted to keep it succinct and informative. Lightsworn players still have hope, so look to see a few decks at the top tables soon. That's all folks. Oh yeah, don't forget my Youtube channel and my Twitter =]
www.youtube.com/tyl3n0lpm
www.twitter.com/tylenolYT
Saturday, July 10, 2010
The concept of "Anti-Meta"
- A constant flow of monsters
- Quick 1 for 1 monster destruction
- Easy protection
With the exception of the Machina version, basic Gadget decks revolve around these concepts. Gadget decks have a consistent flow of 6 monsters; I say 6 because--generally--2 copies of each gadget are used. They run heavy monster destruction such as Smashing Ground, Fissure, and Lightning Vortex. However, people commonly ask the question: Can I run an Anti-Meta deck without gadgets? Let's look at a few cards that benefit this deck type:





These cards are all very key into building a successful anti-meta deck. As you can see, a lot of anti-meta decks have a lot of special summoning control. It's very important in the current meta to negate special summons as much as possible, seeing as how every top tier deck can't function without special summoning. By shutting that aspect of a players deck down, it puts more pressure of them to make risky plays and waste valuable resources on cards you have replacements for.
In an anti-meta deck, your main goal is consistently have an answer for each of your opponents plays, and constantly bring back reoccurring problems that they have. For example: If I have Thunder King on board with a lot of protection in my back row, I'll force my opponent to negative himself either -1 or -2 in card advantage to get rid of my monster in order for them to special summon. However, by that time, I will already be able to further negate special summons with cards like Royal Oppression or Fossil Dyna. I've seen plenty of players become frustrated and lose the game as a result because they can't get rid of my constant obstacles.

This card is very key in an anti-meta deck because of it's ability to keep your back rows alive, and should be ran at 1 or 2 at all times. Since the average anti-meta player runs 16-18 monsters, your back rows become extremely important to winning each game.
Here's a few things do and to STAY AWAY from when playing an anti-meta deck:
- Do not run cards that conflict with your theme. If you're running a lot of special-summon-negation, don't too many cards that require a special summon. I've seen many players run in to this problem.
- Keep your negation general. Don't run specific themed anti-meta cards like Consecrated Light, Light Imprisoning Mirror, System Down, Swallow Flip, etc.
- Keep your card count low. 40 cards is generally a solid number; this will keep your draws consistent. 42 is not that bad of an option either, but I'd suggest checking out Jae Kim's video about probabilities: http://www.youtube.com/watch?v=cv7NCkGcViY&hd=1
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In concluding, anti-meta decks have the potential to wreck any top tier deck. Obviously, it will never be a tier 1 decks because it's purpose it to kill top tier decks. It will always be a tier 1.5. I will post my anti-meta deck very soon. Stay tuned for many more blogs. Thanks for reading. PLEASE SUBSCRIBE!! Also, check out my Youtube channel: http://www.youtube.com/user/TyL3N0Lpm