Once per turn, you can Special Summon 1 Level4 or lower monster from your hand. You cannot conduct your Battle Phase the turn you activatethis effect. Once per turn, you can destroy aField Spell Card. If you do, gain 1000 Life Points, and you can add 1 Field Spell Card from yourDeck to your hand.
I'm pretty good at Yugioh, so listen up =]
Tuesday, November 23, 2010
YCS Atlanta - Brief Review
Once per turn, you can Special Summon 1 Level4 or lower monster from your hand. You cannot conduct your Battle Phase the turn you activatethis effect. Once per turn, you can destroy aField Spell Card. If you do, gain 1000 Life Points, and you can add 1 Field Spell Card from yourDeck to your hand.
Thursday, November 18, 2010
Contest Winners!
Monday, November 15, 2010
A Look Into the Past - Lightsworn Deck Profile
Friday, November 5, 2010
Contest Time!
Wednesday, November 3, 2010
Deck Boxes for Sale!


Wednesday, October 27, 2010
Blackwing Tutorial (Various Match-ups)
I apologize for how uneven this looks, but I'll start explaining.
Icarus Attack: We all know this card is good, but I commonly see players make the same mistake with this card. If possible, you never want to play this card as a "one-for-one." Usually, Monsters are important in Blackwings, and unless you're blowing up 2 back row because you have a big explosive play next turn, try not to play this card as a one-for-one; try and play it as a chain if possible. When you're opponent tries to bottomless, mirror force, etc., then play it.
Delta Crow: I like this card. Nobody plays Starlight Road anymore, so this card serves a high purpose. There's nothing better than your opponent setting 4 back-row then you Delta Crow at the end phase. Plays like that make me happy. Anyways, play this card, it's a Heavy Storm.
Black Whirlwind: Every time I draw this card, I remember how broken it was to play 3 of these. It's important to play Dualities in this deck so you can get to this card faster. Not a lot of people play MST anymore because they don't like going blind. Because of that, this card will usually survive more than 1 turn and give you a lot of pluses.
Blackwing Shura: Almost every deck has a few floaters in it; Lightsworn, X-Sabers, Zombies, Absolute Zero, etc, and because of that, Shura wrecks. Plus, almost no monster can get over 3,200 (Shura + Kalut). This card usually searches a Vayu for me and sets up for Icarus Attack plays. But it's versatile in the sense that you can search for Gale, Vayu, or Kalut--which in a lot of cases helps me synchro for 6's and 8's.
Dark Armed Dragon: This is probably one of the most underrated cards this format. Wow, I never thought I'd say that DaD is underrated. I think that this card is way too good and any deck that can run him, should. It's a win condition and an extra pain in the ass for my opponent to deal with.
I have the deck list on my channel, but I figure I'd post it here too so you guys can get a visual of it. I don't plan on talking anymore after this--because frankly--I'm really tired, lol. Anyways, I hope you guys enjoyed reading, and here's the deck:
Monsters: 19
3x Blackwing - Sirroco
3x Blackwing - Shura
3x Blackwing - Bora
3x Blackwing - Kalut
3x Blackwing - Blizzard
1x Blackwing - Gale
1x Blackwing - Vayu
1x D.D. Crow
1x Dark Armed Dragon
Spells: 9
3x Book of Moon
2x Pot of Duality
1x Allure of Darkness
1x Black Whirlwind
1x Dark Hole
1x Monster Reborn
Traps: 12
3x Icarus Attack
2x Delta Crow - Anti Reverse
2x Bottomless Trap Hole
2x Solemn Warning
1x Torrential Tribute
1x Royal Oppression
1x Solemn Judgement